![]() ![]() Ethereal makes leaves from default look plantlike, and it looks terrible when you have some tree mods installed like Moretrees which Ethereal doesn't know about and so on. If you want a mod that makes your world feel like a diverse planet, this is an excellent option. Touches other mods without a reason by default (for example, default. Ethereal is the go to mod for spicing up your game biome game.This is weird because Farming Redo and Ethereal NG has the same maintainer, TenPlus1) The thing is that Farming Redo only works on default biomes and to find plants you need to search for those, comparing bamboo biome to some default forest biome makes forest look like oasis with tomatoes, carrots, onions and litterally everything. Works terrible with Farming Redo (combos of MTG+Ethereal+mods are mostly MTG+Ethereal+Farming Redo+mods.32x and bigger sizes textures used (seriously, why 32x crystals are growing on 16x crystal moss?). ![]() Doesn't only add new nodes but also makes use of previously unused ones (for example, default:dirt_with_dry_grass).Not "Lets-Do-Minecraft-Out-Of-Minetest" genre (biomes are mostly exclusive for MT).This has allowed us to fix many bugs that we couldn’t before. Irrlicht is quite outdated and is no longer being updated, so in 5.5.0 we created a fork called IrrlichtMt. Minetest uses a 3D rendering library called Irrlicht. Mostly looks in-place when comparing ethereal biomes to default ones (if playing without some mods, see What I don't like) IrrlichtMt A big focus in 5.6.0 was improving our graphics and input code.Big amount of biomes (but not too big, that's just the amount you'd want to discover).In my opinion it's the best (maintained and supported by some other mods) biome mod currently avaivable, but not without it's own issues. So - if you can handle the extra item count and like what you see - this is for you! Recommended.Īfter years of playing various combinations of MTG+Ethereal+mods (on servers and some of my singleplayer worlds) I can give this mod 7/10. The mapgen is also quite light-weight compared to other biome adding mods. This mod also offers a way to make infinite mese, although it's tough enough that only an experienced user could make a proper farm (and they get big!). The added fishing api doesn't seem to fit the mod at first look, but it has differing drops per-biome (fitting it into ethereal's biomes nicely), multiple species of fish, and a few interesting food items. The crystal tools work like Silk Touch in Minecraft, as well as providing a good reason to find the rare Crystal biome. ![]() Plenty of feature-rich items, or nodes with a lot of aesthetic appeal, make this worth the "bloat". If that mushroom biome or anything else ends up being more common than you'd like it, you'll need to edit the mod settings. The swamps and volcanoes are some of my favorite. The biomes themselves are innovative and fun to explore, except the mushroom biome (my opinion), which seems too repetitive to be interesting after a while. BEGIN PGP SIGNED MESSAGE- Hash: SHA512 Format: 3.0 (quilt) Source: minetest-mod-ethereal Binary: minetest-mod-ethereal Architecture: all Version. It can definitely feel a bit bloaty at times, but there's a lot of upside. This may be a biome-adding mod, but get ready for a whole bunch of items you didn't expect- this one is pretty well rounded and adds an awful lot. ![]()
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